Host a table
Pick a game from the catalog — or Free Play for an open table — then set the deck type, how many decks, and up to 13 seats. It takes about ten seconds.
- No account required
- Standard, Crazy 8 or Phase Runner decks
- 2–13 players

Ultimate Cards turns any browser into a virtual card table. Host a room, share a four-character code, and deal in up to 13 friends — phones, laptops and the mobile app, all at the same table.
No install, no matchmaking, no waiting room. One person opens a table and everyone else walks in with a code.
Pick a game from the catalog — or Free Play for an open table — then set the deck type, how many decks, and up to 13 seats. It takes about ten seconds.

Every table gets a four-character code. Send the code — or the invite link — and your friends drop straight into the lobby from any browser or the mobile app.

Drag cards from your hand to the felt, draw from the deck, build piles and melds, keep score, and talk at the table. Only you can see your own hand.

Every preset loads the right deck, a sensible opening deal and the turn rules. Change anything you like once you are at the table.
Classic suits and ranks, with optional jokers and multiple decks. Everything from Poker and Rummy to Hearts and Go Fish.
Colour-coded cards with Skip, Reverse, Draw Two, Wild and Wild Draw Four. Stacking draws are supported.
Numbers 1–12 in four colours, plus 8 Wilds and 4 Skips, for racing through ten phases of sets and runs.
A party prompt deck for adult groups. Entirely optional, behind its own age check, and not available on iOS.
The parts of a card night that usually cause arguments are the parts we made verifiable.
Every action is hash-chained and signed by the player who made it. Anyone at the table can run “Verify game integrity” and prove the record was not tampered with.
If the host loses connection, hosting migrates to another player automatically. The table keeps its cards, its scores and its history.
Tally for simple points, Judgement for bid-and-make trick games, and UCER for team rounds with Kot bonuses. Teams are set up in the scoreboard.
In-game chat with a “grab attention” nudge, so you can call a bluff without leaving the felt. Messages can be reported or the sender blocked.
Turn on enforced turn order, set a per-turn timer, reverse direction, reorder players, or let anyone sit out a few hands.
One to four decks, zero to four jokers, and a card matrix to remove any rank or individual card. Rebuild and reshuffle in one tap.
Store a whole table setup — deck, turn rules, display options, house rules — as a template and load it again next game night.
Reveal chosen cards to chosen players without playing them, pass a card to someone across the table, or lay down labelled melds everyone can add to.
The activity log records every move with player names and timestamps, newest first. “Did you just draw two?” has an answer now.
An online room does not care what you joined from. Someone on a laptop, two people on iPhones and an Android tablet all sit at one table and see the same felt. The mobile app adds local Wi-Fi and nearby play for when you are in the same room and the internet is not.
Open the table

How to host, how to score, the rules for the bundled decks, and what we expect from everyone at the table.
What we expect at an Ultimate Cards table — age rules, conduct, reporting and blocking, how the integrity ledger works, and how to write house rules your group will actually follow.
Getting startedThe fastest path from "we should play cards" to actually playing: host a table in your browser, share the four-character room code, and deal.
HostingWhat each host option actually does — seats, decks, deck type, turn order, dealing, templates — and which ones rebuild the deck mid-game.
No. The web table runs entirely in your browser — open the app, type a name, and you are at the table. There are also native apps on the App Store and Google Play, and they play in the same rooms as the web.
No. You can play as a guest with just a display name. Signing in is optional and only adds friends, invites and a profile that follows you between devices.
Between 2 and 13 players at one table. The host sets the seat count when creating the room.
Around thirty presets — Poker, Rummy, Hearts, Spades, Judgement, Teen Patti, Go Fish, President, Bluff and more — plus Free Play, an open table where you deal and play by any rules you like.
Playing on the web is free, and the Crazy 8 and Phase Runner decks are included. The only paid extra you can buy in the browser is the 21+ Drinking pack; cosmetic deck skins and table themes are sold in the mobile apps. Anything you buy is tied to your account, so it works on the web and on your phone.
Yes. An online room is the same room whether you joined from a browser or the mobile app. Share the code and everyone lands in the same lobby.
Every move is signed with the player’s own key and chained to the move before it. The integrity check in Settings re-verifies the whole chain, so an edited history is detectable.
Yes — you must be 18 or older to use Ultimate Cards, and 21 or older for the alcohol-themed Drinking deck. There is no real-money gambling anywhere in the app.
Free to play in the browser. No account, no download — just a name and a four-character code.
or take it with you